Search results for "social worlds"
showing 5 items of 5 documents
Brokerage from within: A conceptual framework
2021
Situated between various social worlds, brokers are highly mobile figures, in a physical and an ideational sense; they channel scarce information and resources, translate different languages and jargons, and mediate and facilitate between individuals and/or organisations, the local and the global, in a wide range of settings. Taking an in-depth ethnographic look at the actual work of brokers and their particular life stories, contributions to this special issue examine brokers’ successes and failures, their vulnerabilities and limitations, (changing) interests and motivations within the cultural contexts that these brokers are part of. By adopting a comparative perspective in a thematic an…
Social worlds and symbolic boundaries of cannabis users in Poland
2022
Many legislations and cultures undergo liberalization regarding cannabis use, and users in Poland make constant references to, and are part of, a burgeoning global cannabis culture. Still they have to relate to conservative drug discourses and legal frameworks. This paper explores this discrepancy between users’ experience on the micro level and the macro context in which they live. The aim is to explore the boundary making processes cannabis users engage in to detach themselves from punitive legislation and conservative social reactions. The concept of social worlds is used to theorize and better understand their situation. The boundaries between the users’ social worlds are analyzed with …
Children with their dreams – what kind of reveries are accepted in school context?
2011
The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7–12-year-old schoolchildren. Children have told us about their dreams, social worlds and doings in the mediated world. By asking children about all these things we are most likely able to find out how modern childhood and the learning situations in the class are influenced by the media and consumer goods. It is important to analyse children's experiences in the virtual en…
The light, the dark, and everything else : making sense of young people's digital gaming
2023
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 years. Utilizing the digital gaming relationship (DGR) theory, we explore how different aspects of gaming actualize in their lives, and how different features of gaming culture participation come together to form their experience. We contend that framing gaming as a balancing act between beneficial and detrimental obscures much of the complexity of young people's gaming, reinforces a partially false di…